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Fleet/Probes

Probes

Checks run from a server, measuring the path your traffic actually takes.

A probe is a check the agent runs from a server.

Why this matters

A service check runs from the monitoring system. A probe runs from your application server.

They frequently disagree, and when they do the disagreement is the finding: the monitoring system reaching a service says nothing about whether the machine that actually depends on it can.

What a probe can check

KindChecks
TCPCan this server open a connection to that host and port
HTTPStatus, latency, body match
DNSDoes this name resolve, from this resolver
PingReachability, latency, loss

Defining one

Fleet → Probes. Give it a target, an interval and which servers run it.

Probes assigned to many servers become a reachability matrix — which server can reach which.

Probes keep running through a disconnect

A probe list already received keeps being checked while the agent is disconnected from the control plane. Results are spooled and delivered when it reconnects.

Important

This is deliberate. A network problem is exactly when you want the probes running, and it is also when the agent is least likely to be connected. A probe schedule that stopped on disconnect would go blind at precisely the moment it was needed.

Alerting

Probe results feed rules: reachability lost, latency above a threshold, loss above a percentage.

Tip

Alert on change rather than on an absolute. A path that is normally 90 ms is fine; one that was 14 ms yesterday is not.

Where this behaviour lives: backend/cmd/accelerated/, backend/internal/integration/netprobe.go. If the code and this page disagree, the code is right — please fix the page.

Part of FleetThe agent on each server: what it collects and what it may be asked to do.